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Review

Teardown is a sandbox game with puzzle and action elements. It consists of five open-world levels, which are made entirely of destructible voxels. In the first part of the game, there are twenty missions with different sets of objectives. The ultimate aim is for the player to create an efficient path that would let them complete the objectives as q...

Teardown

  • Samanta Blumberg
  • Jul 20, 2021

Teardown is a sandbox game with puzzle and action elements. It consists of five open-world levels, which are made entirely of destructible voxels. In the first part of the game, there are twenty missions with different sets of objectives. The ultimate aim is for the player to create an efficient path that would let them complete the objectives as quickly as possible.

Gameplay

In the game, a player assumes the role of the owner of Löckelle Teardown Services, a company that is in severe debt and must take on dubious jobs for financing. The player can freely navigate the game's five open-world levels, and are given one or more objectives of which some are required and others optional. In the first part of the game, there are twenty missions with different sets of objectives. The player can use a variety of tools to destroy or steal various objects, or raze a building. He/she can also create structures using planks found throughout the levels.

During the setup phase, which has no time limit, a path to complete these objectives as quickly as possible can be created by reshaping the game world.

Graphics

Teardown uses a proprietary game engine developed by Dennis Gustafsson, who, in conjunction with Emil Bengtsson, used it for several game prototypes. After settling on the two-part heist format, Gustafsson announced the game as Teardown in October 2019. It became available as an early access title in October 2020, and was met with positive reviews.

Information about replayability

The game features levels made entirely of destructible voxels. Each mission features a set of objectives to be completed within one minute. During the setup phase, which has no time limit, a path to complete these objectives as quickly as possible can be created by reshaping the game world. Teardown has a strong emphasis on replayability. A player can play any level as many times as they want and, in the context of the game's story, it does not matter which levels they choose to replay. The player can also rotate the camera while in the setup phase, which can help them find the best paths or create a new path with the same set of objectives.

Conclusion

Teardown is a game that consists of destructible voxels, which is a game where a player can destroy or build with voxels. The player takes the role of the owner of Löckelle Teardown Services, a company that is in severe debt and must take on dubious jobs for financing. The player can freely navigate the game's five open world levels, which are made entirely of destructible voxels.

Pros:
  • Gameplay
  • Graphics
  • Information about replayability
  • Sound
  • Availability of additional tools
  • Variety of missions
  • Variety of game modes
Cons:
  • Length of gameplay
  • Possible lack of replayability
  • Lack of story
  • Lack of multiplayer
  • Minor bugs
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